Und wieder Neues zu JA2: Wildfire und zu einem möglichen weiteren Nachfolger ...

Das Online News-Magazin HomeLan Fed hat ein Interview mit Sergey "Wildfire" Popoff ( Entwickler von JA 2: Wildfire ) und Steve Milburn ( Strategy First Marketing Director ) geführt, in dem einige interessante Aspekte stehen, wobei folgende besonders in den Focus rücken sollten:
A while back publisher Strategy First bought the rights to Jagged Alliance, the classic turn based tactical strategy series from the now defunct Sirtech. While Strategy First has hinted in the past about all new games in the series, their first original Jagged Alliance title, Jagged Alliance II: Wildfire, is in fact a "re-imagining" of the original Jagged Alliance II as developed by I-Deal Games Studios. HomeLAN got a chance to chat with I-Deal's Serge “Wildfire” Popov and Strategy First's marketing director Steve Milburn to find out more about Jagged Alliance II: Wildfire.

HomeLAN - First, Strategy First has had the rights to publish new Jagged Alliance games for a while. Why has it taken so long to get a new game in the series under development?

Steve Milburn - When we first purchased the rights to the Jagged Alliance franchise, our in-house development teams were busy putting the finishing touches on ORB, going into Beta version with Nexagon and working on new scenarios and campaigns for our Disciples II franchise. It was, as you can guess, an extremely busy time for us to add a new development project.

Also, there is always a bit of adjustment period to obtaining a new IP. We had to analyze the game, the market, and the potential for a third game in the series. We did not just buy the IP and then shelve it. We have been developing new designs documents, creating new storylines and looking into the best technology to use with the game. We want to make sure that we do the franchise justice as we are, of course, under a microscope with the many loyal and dedicated fans.

It is through this development process where we first met and spoke with Serge “Wildfire” Popov, the designer of JA2 Wildfire. We were impressed with the work he had accomplished on JA2 and thought that his game would make a good bridge between JA2 and what's coming next:-) We also felt that the JA2 fans had waited long enough to get some new content on a game that they feel so passionately about.
Insbesondere das Fett-Markierte könnte von Interesse sein ...

Ansonsten klären Serge Popov und Steve Milburn im Interview über weitere interessante Neuerungen in Wildfire auf; bsw. das:
HomeLAN - What new weapons will be featured in the game?

Serge “Wildfire” Popov - The following weapons have been added to the game: USP, Uzi, UMP, MP5A3, Mini-30, HK33, G36, MP7, MSG90, AN-94, RPK, V-94, VAL, VSS

HomeLAN - What other new gameplay elements will be put into Wildfire?

Serge “Wildfire” Popov - All new elements seen in Wildfire were in a move to make the game more “real”. For example, now you will have to govern yourself according to the 10 commandments, well one of them anyways – Thou Shall Not Steal. If you start to steal people’s stuff, there could be 2 effects that play out. One, they might just simply turn on you (shoot first and ask questions later), or two, the towns moral where the theft took place might drop. There are others, but we will let you find those the fun way…

HomeLAN - Will there be any graphical improvements or changes in the game?

Serge “Wildfire” Popov - There are extensive graphical improvements in terms of weapons, explosives and armor. The map sectors have also been improved as explained above.
Interessante Neuerungen, die den hartgesottenen JA-Fans zu Gute kommen ...

Quelle: HomeLAN Fed